
Warhammer Online: Age of Reckoning
Mythic's RvR successor to Dark Age of Camelot. Order versus Destruction across the Warhammer Fantasy IP, with public quests and city sieges that the genre has spent fifteen years trying to recapture.
Warhammer Online: Age of Reckoning launched in 2008 as Mythic's spiritual successor to Dark Age of Camelot, scaling RvR principles to the Warhammer Fantasy IP. The two-faction structure (Order versus Destruction), the public quest system, and the layered scenario through keep through city siege progression were all genuinely innovative. The execution disappointed at launch, the population tapered, and EA shut the live game down in 2013. Return of Reckoning, the community-run private server, has been operational since 2014 and continues to refine the game with active development the original team never managed to deliver.
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