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Keystones

Keystone passives and their build-defining effects.

data_version poe-2026-07-20-v1 | 53 entries | JSON: /api/poe/keystones

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KeystoneEffects
Acrobaticsmodifiers to chance to suppress spell damage instead apply to chance to dodge spell hits at 50% of their value; maximum chance to dodge spell hits is 75%
Ancestral Bondyou can't deal damage with skills yourself; +1 to maximum number of summoned totems
Arrow Dancingevasion rating is doubled against projectile attacks; 25% less evasion rating against melee attacks
Arsenal of Vengeancedamaging retaliation skills become usable every sixth hit from enemies instead
Avatar of Fire50% of physical, cold and lightning damage converted to fire damage; deal no non-fire damage
Blood Magicremoves all mana; 10% more maximum life; skills cost life instead of mana; skills reserve life instead of mana
Bloodsoaked Bladetinctures inflict weeping wounds instead of mana burn; effects that interact with mana burn interact with weeping wounds instead
Call to Armsyour warcries do not grant buffs or charges to you; 100% more warcry duration
Chaos Inoculationmaximum life becomes 1; immune to chaos damage
Conduitshare endurance, frenzy and power charges with nearby party members
Crimson Danceyou can inflict bleeding on an enemy up to 8 times; your bleeding does not deal extra damage while the enemy is moving and cannot be aggravated; 50% less damage with bleeding
Disciple of Kitavaevery second, consume a nearby corpse to recover 5% of life and mana; 10% more damage taken if you haven't consumed a corpse recently
Divine Shieldcannot recover energy shield to above armour; 3% of physical damage prevented from hits recently is regenerated as energy shield per second
Eldritch Batteryspend energy shield before mana for skill mana costs; energy shield protects mana instead of life; 50% less energy shield recharge rate
Elemental Equilibriumhits that deal elemental damage remove exposure to those elements and inflict exposure to other elements; exposure inflicted this way applies -25% to resistances
Elemental Overloadskills that have dealt a critical strike in the past 8 seconds deal 40% more elemental damage with hits and ailments; your critical strikes do not deal extra damage; ailments never count as being from critical strikes
Eternal Youth50% less life regeneration rate; 50% less maximum total life recovery per second from leech; energy shield recharge instead applies to life
Ghost Dancecannot recover energy shield to above evasion rating; every 2 seconds, gain a ghost shroud, up to a maximum of 3; when hit, lose a ghost shroud to recover energy shield equal to 3% of your evasion rating
Ghost Reaverleech energy shield instead of life; maximum total energy shield recovery per second from leech is doubled; cannot recharge energy shield
Glancing Blowschance to block attack damage is doubled; chance to block spell damage is doubled; you take 65% of damage from blocked hits
Hex Masteryour hexes have infinite duration; 20% less effect of your curses
Hollow Palm Techniqueyou count as dual wielding while you are unencumbered; 40% more attack speed with melee skills while you are unencumbered; adds 14 to 20 attack physical damage to melee skills per 10 dexterity while you are unencumbered
Imbalanced Guard100% chance to defend with 200% of armour; maximum damage reduction for any damage type is 50%
Iron Gripstrength's damage bonus applies to projectile attack damage as well as melee damage
Iron Reflexesconverts all evasion rating to armour. dexterity provides no bonus to evasion rating
Iron Willstrength's damage bonus applies to all spell damage as well
Kineticismattack projectiles always inflict bleeding and maim, and knock back enemies; projectiles cannot pierce, fork or chain
Lethe Shadetake 50% less damage over time if you've started taking damage over time in the past second; 100% more duration of ailments on you
Lone Messengeryou can only have one herald; 50% more effect of herald buffs on you; 100% more damage with hits from herald skills; 50% more damage over time with herald skills; minions from herald skills deal 25% more damage; your aura skills are disabled
Magebanedexterity provides no inherent bonus to evasion rating; +1% chance to suppress spell damage per 15 dexterity
Mind Over Matter40% of damage is taken from mana before life
Minion Instabilityminions explode when reduced to low life, dealing 33% of their life as fire damage to surrounding enemies
Nature's Patiencegain 2 grasping vines each second while stationary; 2% chance to deal double damage per grasping vine; 1% less damage taken per grasping vine
Necromantic Aegisall bonuses from an equipped shield apply to your minions instead of you
Pain Attunement30% more spell damage when on low life
Perfect Agonydamage over time multiplier for ailments is equal to critical strike multiplier; critical strikes do not deal extra damage; non-critical strikes cannot inflict ailments
Point Blankprojectile attack hits deal up to 30% more damage to targets at the start of their movement, dealing less damage to targets as the projectile travels farther
Precise Technique40% more attack damage if accuracy rating is higher than maximum life; never deal critical strikes
Resolute Techniqueyour hits can't be evaded; never deal critical strikes
Runebinder-1 to maximum number of summoned totems; you can have an additional brand attached to an enemy
Secrets of Sufferingcannot ignite, chill, freeze or shock; critical strikes inflict scorch, brittle and sapped
Solipsismintelligence provides no inherent bonus to energy shield; 2% reduced duration of elemental ailments on you per 15 intelligence
Supreme Egoauras from your skills can only affect you; aura skills have 1% more aura effect per 2% of maximum mana they reserve; 40% more mana reservation of aura skills
The Agnosticremoves all energy shield; while not on full life, sacrifice 20% of mana per second to recover that much life
The Impalerwhen your hits impale enemies, also impale other enemies near them; inflict 5 additional impales on enemies you impale; for 5 seconds after you impale enemies, they cannot be impaled again, and impales cannot be called from them
Unwavering Stancecannot evade enemy attacks; cannot be stunned
Vaal Pactlife leech from melee damage is instant; cannot recover life other than from leech
Versatile Combatant-10% to maximum chance to block attack damage; -10% to maximum chance to block spell damage; +2% chance to block spell damage for each 1% overcapped chance to block attack damage
Veteran's Awareness+10% to all elemental resistances and maximum elemental resistances while affected by a non-vaal guard skill; 20% additional physical damage reduction while affected by a non-vaal guard skill; 20% more damage taken if a non-vaal guard buff was lost recently
Wicked Wardenergy shield recharge is not interrupted by damage if recharge began recently; 40% less energy shield recharge rate
Wind Dancer20% less attack damage taken if you haven't been hit by an attack recently; 10% more chance to evade attacks if you have been hit by an attack recently; 20% more attack damage taken if you have been hit by an attack recently
Worship the Blightheartcreate fungal ground instead of consecrated ground
Zealot's Oathlife regeneration is applied to energy shield instead